Overview
what is MCP Unreal Server?
MCP Unreal Server is a server implementation designed for interacting with Unreal Engine instances through remote Python execution, enabling developers to manage and execute code in Unreal environments seamlessly.
how to use MCP Unreal Server?
To use MCP Unreal Server, clone the repository, install the dependencies, configure the network settings, and start the server. You can then connect to Unreal instances and execute Python code remotely.
key features of MCP Unreal Server?
- Automatic discovery of Unreal nodes via multicast
- Real-time node status monitoring
- Execute Python code in both attended and unattended modes
- Detailed logging and monitoring capabilities
use cases of MCP Unreal Server?
- Managing multiple Unreal Engine instances in a networked environment.
- Executing automated scripts for testing or development purposes.
- Monitoring the health and status of Unreal nodes in real-time.
FAQ from MCP Unreal Server?
- Can I run multiple instances of the server?
Yes, you can run multiple instances as long as they are configured to use different multicast addresses.
- What programming language is supported for execution?
The server supports Python for executing scripts and commands.
- How do I troubleshoot connection issues?
Check the
mcp_unreal.logfor detailed error messages and ensure that your firewall settings allow multicast traffic.