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MCP Unity Editor (Game Engine)

@CoderGamester

MCP Server to integrate Unity Editor game engine with different AI Model clients (e.g. Claude Desktop, Windsurf, Cursor)
Overview

What is MCP Unity?

MCP Unity is a server implementation of the Model Context Protocol for the Unity Editor, enabling AI assistants to interact with Unity projects seamlessly. It acts as a bridge between Unity and a Node.js server, allowing AI agents like Claude, Windsurf, and Cursor to perform operations within the Unity Editor.

How to use MCP Unity?

To use MCP Unity, install it via the Unity Package Manager or manually by cloning the repository. After installation, run the server from the Unity Editor or in standalone mode using Node.js. Configure your AI clients to connect to the MCP Unity server.

Key features of MCP Unity?

  • execute_menu_item: Allows AI assistants to execute Unity menu items tagged with the MenuItem attribute.
  • Integration with multiple AI agents (Claude, Windsurf, Cursor).
  • Future updates will include additional tools and features.

Use cases of MCP Unity?

  1. Automating repetitive tasks in Unity using AI.
  2. Enhancing game development workflows with AI assistance.
  3. Executing complex menu commands through AI agents.

FAQ from MCP Unity?

  • What Unity version is required?

Unity 2021.3 or later is required to use MCP Unity.

  • Is Node.js necessary?

Yes, Node.js 18 or later is required to run the server.

  • Can I contribute to MCP Unity?

Yes! Contributions are welcome, and you can submit a Pull Request or open an Issue.

Server Config

{
  "mcpServers": {
    "mcp-unity": {
      "command": "node",
      "args": [
        "ABSOLUTE/PATH/TO/mcp-unity/Server/build/index.js"
      ]
    }
  }
}
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