What is Godot MCP?
Godot MCP is a Model Context Protocol (MCP) server designed to facilitate interaction between AI assistants and the Godot game engine, enabling seamless integration and management of game projects.
How to use Godot MCP?
To use Godot MCP, clone the repository from GitHub, install the necessary dependencies using npm, and configure your AI assistant to connect to the MCP server. You can then issue commands to manage Godot projects and scenes.
Key features of Godot MCP?
- Direct integration with the Godot engine for project management.
- Real-time feedback and error reporting from Godot.
- Cross-platform compatibility (Windows, macOS, Linux).
- Secure operations with an optional read-only mode.
- Automatic detection of Godot installations.
Use cases of Godot MCP?
- Automating scene creation and management in Godot projects.
- Debugging and analyzing project behavior through AI commands.
- Integrating AI assistants for enhanced game development workflows.
FAQ from Godot MCP?
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What versions of Godot are supported?
Godot 3.5+ and all 4.x versions are supported.
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Is it safe to use on production projects?
Yes, especially with read-only mode enabled, which prevents modifications.
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Can I run multiple instances of the server?
Yes, each instance operates independently, allowing for simultaneous project management.