MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
Overview
what is Godot MCP?
Godot MCP is a Model Context Protocol server designed for interfacing with the Godot game engine, enabling AI assistants to launch the editor, run projects, and capture debug output.
how to use Godot MCP?
To use Godot MCP, clone the repository, install dependencies, and configure it with your AI assistant (Cline) to interact with Godot projects.
key features of Godot MCP?
- Launch Godot Editor for specific projects
- Run Godot projects in debug mode
- Capture console output and error messages
- Control project execution programmatically
- Retrieve installed Godot version
- List projects in a specified directory
- Analyze project structure for improvements
use cases of Godot MCP?
- Analyzing and improving Godot project structures
- Debugging issues in Godot projects with AI assistance
- Generating GDScript code for game mechanics
- Real-time feedback during interactive development sessions
FAQ from Godot MCP?
- What are the requirements to use Godot MCP?
You need the Godot Engine, Node.js, npm, and an AI assistant that supports MCP.
- How do I install Godot MCP?
Clone the repository, install dependencies, and configure it with your AI assistant.
- What should I do if Godot is not found?
Set the GODOT_PATH environment variable to the path of your Godot executable.