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🤖 GDAI MCP – MCP Server for Godot Game Engine

@3ddelano

A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
Overview

What is GDAI MCP?

GDAI MCP is a plugin for the Godot Game Engine that enables AI to control the Godot Editor, allowing for the creation of scenes, nodes, scripts, and debugging of errors.

How to use GDAI MCP?

To use GDAI MCP, install the plugin in your Godot project, configure your MCP client (like Cursor or VSCode) to connect to the MCP server, and start interacting with the AI to automate your game development tasks.

Key features of GDAI MCP?

  • Programmatic scene creation and manipulation
  • Debugger integration for viewing logs and errors
  • Dynamic property updates for nodes
  • File and asset search capabilities
  • Deep understanding of project structure and scripts
  • GDScript context assistance for writing and debugging

Use cases of GDAI MCP?

  1. Automating the creation of game scenes and resources.
  2. Debugging GDScript errors efficiently.
  3. Enhancing productivity in game development workflows.

FAQ from GDAI MCP?

  • What is GDAI MCP Godot Plugin?
    A plugin that allows any MCP Client to control Godot Engine Editor remotely.
  • Can this make an entire game with one shot prompt?
    Yes, depending on the prompt quality and the LLM used.
  • Is Godot scripting experience required?
    No, but it is helpful.
  • Which clients are supported?
    Any MCP client can connect to the MCP server.
  • Can I use this in commercial projects?
    Yes, it can be used for commercial games.
  • Is there documentation?
    Yes, detailed documentation is available.
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