Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture, TCP/IP communication, and dynamic plugin discovery.
Overview
What is Unity MCP?
Unity MCP is an integration framework that allows AI assistants, such as Claude, to interact with Unity projects through the Model Context Protocol (MCP). It features a TypeScript MCP server and a C# Unity plugin with an extensible command handler architecture.
How to use Unity MCP?
To use Unity MCP, install it via the Unity Package Manager, configure the connection settings, and start the server to enable communication between Unity and external AI services.
Key features of Unity MCP?
- Extensible plugin architecture for custom command handlers
- Seamless integration with AI models using MCP
- Support for TypeScript and C# components
- Editor tool functionality with customizable settings
- Automatic discovery and registration of command handlers
- TCP/IP communication between Unity and external AI services
Use cases of Unity MCP?
- Enabling AI-driven interactions within Unity projects.
- Creating custom command handlers for specific functionalities.
- Facilitating communication between Unity and AI models for enhanced game development.
FAQ from Unity MCP?
- What are the system requirements for Unity MCP?
Unity 2023.2.19f1 or higher, .NET/C# 9.0, and Node.js 18.0.0 or higher are required.
- Is Unity MCP free to use?
Yes! Unity MCP is open-source and available under the MIT license.
- Can I create custom command handlers?
Yes! Unity MCP allows you to create and register custom command handlers easily.