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Roblox Mcp

@hope1026

About Roblox Mcp

Connect AI coding agents to a live Roblox Studio session. Create and edit

Config

Add this server to your MCP-compatible client using the configuration below.

{
  "mcpServers": {
    "roblox-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@weppy/roblox-mcp"
      ]
    }
  }
}

Tools

24

Query Roblox instances: get, children, find child/descendant, wait for child, class info, search by name/class. [PRO] file_tree, project_structure, descendants, ancestors, search by property/tag.

Create, delete, clone, move, rename, or pivot instances. [PRO] create_tree, mass_create, mass_delete, mass_duplicate, smart_duplicate, scatter.

Get/set properties, attributes, and tags on instances. [PRO] set_calculated, set_relative, mass_set, mass_get, modify_children.

Manage script source code: read, write, create, delete, edit lines, search, and validate Luau syntax. [PRO] replace across scripts.

Create / update / verify Roblox in-game UI (ScreenGui / Frame / TextLabel / …). Always start with `design_brief`. For ambiguous input, it inspects Studio context and returns candidate brief patches; Do not dump enum lists at the user. Pass relevant repository evidence in `projectContext`; explicit screen job, visual thesis, forbidden defaults, tokens, and approved assets determine the direction without a built-in subject preset. `design_brief` returns a primary-view-first Design Contract and an advisory Layout Plan with neutral regions, AnchorPoint strategy, and responsive behavior; it is not a hard tree preset or style quota. A calling agent may declare provider-neutral image generation capability through `agentCapabilities`; missing or unavailable capability must use the explicit existing, user-provided, Creator Store, or assetless fallback. Keep the returned `brief_id`, `design_contract`, and `layout_plan` through creation, update, preview, and check. The asset recommendation gate considers user references, project assets, existing UI, and user-approved `manage_assets.search` intent; do not use a recommendation until the user accepts it. After each meaningful create or update, preview the representative primary view and submit a calling-agent critic verdict (`recompose`, `refine`, or `approved`) with `visualReview`. Read `primary_visual_verdict`, `functional_safe`, `responsive_requirement`, `responsive_ready`, `required_dimensions`, and `readiness` separately from mutation success. Responsive evidence blocks readiness only when the Design Contract marks it required. Read `weppy://ui-studio/guide` for the authoring workflow, `weppy://ui-studio/tokens` for optional visual examples, and `weppy://ui-studio/functional-rules` for machine-readable advisory evidence rules. Design Check permits `priority_high` only for observed functional visual failures such as meaningful overlap, unreadable content, invalid geometry, or primary-view occlusion; style-only findings remain medium or low.

[PRO] Configure environment: lighting, atmosphere, sky, terrain properties, time of day.

Get, set, or clear selection. [PRO] context, details, add/remove items, watch changes.

Camera operations: get info, focus on instance/position, suggest view, capture Edit-mode viewport screenshot (Edit mode only; not usable during playtest).

[PRO] Tween service: create, play, pause, cancel tweens for smooth animations.

[PRO] Audio management: play, stop, pause, resume sounds. Set audio listener.

[PRO] Animation: load, play, stop animations. Get animation tracks from humanoid/controller.

[PRO] Physics collision groups: register, set collidable between groups, list groups.

[PRO] Particle effects: emit particles, clear all particles, toggle effect enabled state.

[PRO] Terrain operations: fill shapes, clear regions, replace materials, manage colors, read/write voxels, generate procedural terrain, smooth terrain.

[PRO] Spatial queries: raycast, find ground, check placement, multi-raycast, scan area, find flat areas, find spawn positions, analyze walkable, spatial map, find empty space, get bounds, snap to grid, check collision.

[PRO] Asset management: insert models by ID, get asset info, search creator store, insert free models/packages, export selection JSON, generate/review Roblox models, round-trip .rbxm files through Asset Library, and generate local thumbnails.

[PRO] Roblox Open Cloud asset upload: preflight diagnostics, credential status, category capabilities, Asset Library-backed upload, existing asset linking, updates, metadata reads, and operation polling. Does not expose delete/archive/restore actions.

[PRO] Project sync management: status, history, direction settings, read/write synced files.

[PRO] Workspace state: full sync, snapshot, recent changes, viewport info, clear history, metadata, scripts, selection info, clear cache.

Output logs: get filtered logs, poll incrementally with sinceSeq cursor, clear buffer, get recent errors.

System info: ping, connection status, usage tier, and read-only Studio preflight diagnostics. [PRO] place info and services list.

Control Roblox Studio state for playtest lifecycle, automated test runs, and editor view/rendering QA workflows. Use it for state-changing playtest controls and Studio session-level View settings such as UI preview; it does not edit game UI objects or their properties.

[PRO] Execute multiple commands in a single batch. Each command is an object with "tool" name and "args". Commands execute sequentially; optionally continue on error.

[PRO] Execute arbitrary Luau code in Roblox Studio sandbox. Blocked services: HttpService, DataStoreService, MessagingService. Cannot access CoreGui/CorePackages.

Overview

What is Roblox Mcp?

Roblox Mcp connects AI coding agents to a live Roblox Studio session, allowing tools like Claude, Cursor, Codex, and Gemini to perform real actions in Studio instead of just generating code snippets.

How to use Roblox Mcp?

Install via npx -y @weppy/roblox-mcp and configure it with any MCP-compatible client. Once connected, the AI agent can directly control Studio to create scripts, manage instances, adjust terrain, and more.

Key features of Roblox Mcp

  • Direct real-time control of Roblox Studio
  • Create, edit, move, rename, and delete instances
  • Inspect and update DataModel properties
  • Generate terrain and adjust lighting and atmosphere
  • Search, insert, and configure assets from prompts
  • Sync Studio to local files for multi-file edits

Use cases of Roblox Mcp

  • Use natural language to create and modify Roblox scripts in Studio
  • Generate terrain and tune environment settings without manual clicking
  • Insert and configure assets directly from an AI prompt
  • Sync the entire project for AI to edit multiple files at once
  • Automate repetitive Studio tasks like renaming and moving instances

FAQ from Roblox Mcp

What can Roblox Mcp do?

Roblox Mcp gives AI agents direct control over Roblox Studio, letting them create scripts, manage instances, modify properties, generate terrain, adjust lighting, insert assets, and control audio and animations.

Does it work with any AI client?

Yes, it supports Claude Code, Cursor, Codex CLI, Gemini CLI, and other MCP-compatible clients.

How do I install it?

Run npx -y @weppy/roblox-mcp in your terminal, then configure your MCP client to point to it.

What is Sync and why is it useful?

Sync mirrors your Studio project to local files, enabling the AI to understand and edit multiple files at once instead of single scripts. It supports basic one-way sync and pro bidirectional sync.

Are there any system requirements?

The README does not specify system requirements beyond a working Roblox Studio installation and a compatible MCP client.

Frequently asked questions

What can Roblox Mcp do?

Roblox Mcp gives AI agents direct control over Roblox Studio, letting them create scripts, manage instances, modify properties, generate terrain, adjust lighting, insert assets, and control audio and animations.

Does it work with any AI client?

Yes, it supports Claude Code, Cursor, Codex CLI, Gemini CLI, and other MCP-compatible clients.

How do I install it?

Run `npx -y @weppy/roblox-mcp` in your terminal, then configure your MCP client to point to it.

What is Sync and why is it useful?

Sync mirrors your Studio project to local files, enabling the AI to understand and edit multiple files at once instead of single scripts. It supports basic one-way sync and pro bidirectional sync.

Are there any system requirements?

The README does not specify system requirements beyond a working Roblox Studio installation and a compatible MCP client.

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