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Guild Wars 1 Build Compiler

@Graphmaxer

About Guild Wars 1 Build Compiler

GW1 build compiler MCP server: skill data, template code encode/decode, validation, hero roster. Read-only.

Config

Add this server to your MCP-compatible client using the configuration below.

{
  "mcpServers": {
    "gw1-mcp": {
      "type": "streamable-http",
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}

Tools

8

Look up a single GW1 skill by exact English name or by template skill id. Returns full stats (energy, activation, recharge, adrenaline, sacrifice), profession, attribute, campaign, elite flag and description. If the name is not found, returns the closest matches so you can correct spelling. Use this when you already know the exact skill; to discover skills by profession, attribute or name fragment, use search_skills instead.

Search the full GW1 skill database by profession, attribute, campaign, elite flag or name fragment (valid values are documented per parameter). Returns compact records, at most `limit` of them alongside a `total` count of every match — a full page is not the whole result, page with offset. Use get_skill for full details.

Decode an in-game GW1 skill template code (e.g. "OwpiMypMBg1cxcBAMBdmtIKAA") into professions, attribute allocations and the 8 skills with their stats and descriptions. Whitespace and line wraps in the pasted code are tolerated. This decodes a SINGLE build code; for a multi-hero paw-ned2 team blob, use decode_pawned_team instead.

Decode a paw-ned2 team build blob (the 'pwnd0001...>...<' format shared on PvXwiki team pages and by the paw-ned2 tool) into its individual builds: player/hero label, description, and each skill bar fully decoded. Whitespace and line wraps in the pasted blob are tolerated. For a single (non-team) build code, use decode_template instead.

Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.

Check a build (professions, attributes, 8 skills by exact English name) against Guild Wars 1 rules: one elite max, profession/attribute ownership, primary attributes, duplicates, rank ranges. Returns { valid, errors, warnings } without encoding — use encode_template instead when you also want the template code, since it runs these same rules and refuses on any error.

Look up a GW1 hero by name or by id (GWCA HeroID, matching the AccountExport plugin output). Returns profession, campaign and how the hero is unlocked. Remember: heroes can equip any skill unlocked at ACCOUNT level, but NO PvE-only skill at all — including Signet of Capture. validate_build with forHero=true reports each one as an error, not a warning. Use this for one known hero; to browse or filter the roster, use list_heroes instead.

List all GW1 heroes, optionally filtered by profession or campaign name. Useful for team-building: shows which professions are coverable by heroes and how each hero is unlocked.

Overview

What is Gw1?

GW1 build compiler MCP server: skill data, template code encode/decode, validation, hero roster. Read-only.

How to use Gw1?

Follow the repository README to install the server and add its MCP configuration to your client.

Key features of Gw1

  • packages/gw-mcp — the MCP server (transport-agnostic core + stdio entry)
  • packages/gw-worker — Streamable HTTP wrapper (Hono), runs on Cloudflare Workers and Node
  • claude.ai / Claude app: Settings → Connectors → Add custom connector →
  • Claude Code: claude mcp add --transport http gw1 https://…/mcp
  • Local HTTP without Cloudflare: pnpm --filter @gw1-mcp/gw-worker dev:node

Use cases of Gw1

  • Connect an MCP-compatible client to this repository's service.
  • Review the README-backed setup before enabling it in production.

FAQ from Gw1

Where is the source code for Gw1?

The source code is linked from the repository URL on this page.

Does Gw1 include a standard MCP config?

If the README contains a parseable MCP configuration block, it is shown in the Config tab.

Frequently asked questions

Where is the source code for Gw1?

The source code is linked from the repository URL on this page.

Does Gw1 include a standard MCP config?

If the README contains a parseable MCP configuration block, it is shown in the Config tab.

Comments

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