Editor Eye StandAlone
@creativeandcreative9
About Editor Eye StandAlone
The Unity MCP that lets your AI see your game — and play it. It screenshots the Game/Scene View, drives Play Mode with simulated keyboard/mouse input, controls SceneView cameras, inspects Editor UI, and runs C# in-editor — so the AI visually QAs and play-tests your game. 65 tools
Config
Add this server to your MCP-compatible client using the configuration below.
{
"mcpServers": {
"editor-eye-standalone": {
"type": "http",
"url": "http://127.0.0.1:50050/mcp"
}
}
}Tools
No tools detected
We auto-extract tools from the README. The maintainer can list them under a ## Tools heading to populate this section.
Overview
What is Editor Eye StandAlone?
Editor Eye StandAlone is a Unity MCP (Model Context Protocol) server that gives AI assistants real visual feedback inside the Unity Editor. It screenshots the Game and Scene views, drives Play Mode with simulated keyboard/mouse input, steers SceneView cameras, inspects the UI, and runs C# code live — enabling AI to visually QA and play-test games rather than guessing at results. It is for Unity developers using AI coding assistants like Claude Code, Cursor, or Claude Desktop.
How to use Editor Eye StandAlone?
Install Editor Eye StandAlone via its installer, then configure it as an MCP server in your AI client. Once connected, invoke any of its 65 tools across scene editing, assets, animation, physics, and VRChat avatar/world workflows. A free 10-day trial is available from GitHub; Pro and Mini editions are sold on BOOTH.
Key features of Editor Eye StandAlone
- Visual QA — acts on the actual rendered frame, not a guess
- Play-test automation — runs and plays your game build
- 65 tools across scene, assets, animation, physics, and VRChat
- Local and buy-once — no cloud, no subscription, no login required
- Works with Claude Code, Cursor, Claude Desktop, and other MCP clients
- Supports Windows and Unity 2022.3+
Use cases of Editor Eye StandAlone
- Automatically visually QA game builds by capturing and analyzing frames
- Drive Play Mode with simulated input to play-test levels and mechanics
- Inspect and manipulate the Unity UI hierarchy through live screenshots
- Steer SceneView cameras to frame and review 3D scenes
- Run and iterate on C# scripts in real time within the editor
FAQ from Editor Eye StandAlone
What AI clients does Editor Eye StandAlone work with?
Editor Eye StandAlone works with Claude Code, Cursor, Claude Desktop, and other MCP-compatible clients.
What are the system requirements?
Windows operating system and Unity 2022.3 or newer are required.
Is Editor Eye StandAlone subscription-based or cloud-dependent?
No — it is a local, buy-once product with no cloud dependency, no subscription, and no login required.
How can I try Editor Eye StandAlone before purchasing?
A free 10-day trial is available from the GitHub repository.
What tools are included?
Editor Eye StandAlone includes 65 tools spanning scene editing, asset management, animation, physics, and VRChat avatar/world creation.
Frequently asked questions
What AI clients does Editor Eye StandAlone work with?
Editor Eye StandAlone works with Claude Code, Cursor, Claude Desktop, and other MCP-compatible clients.
What are the system requirements?
Windows operating system and Unity 2022.3 or newer are required.
Is Editor Eye StandAlone subscription-based or cloud-dependent?
No — it is a local, buy-once product with no cloud dependency, no subscription, and no login required.
How can I try Editor Eye StandAlone before purchasing?
A free 10-day trial is available from the GitHub repository.
What tools are included?
Editor Eye StandAlone includes 65 tools spanning scene editing, asset management, animation, physics, and VRChat avatar/world creation.
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